D&d blood mage

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Weapons: Simple, melee martial weapons, light crossbows Hit Points at Higher levels: 1d8 (or 5) + Constitution Modifier per Blood Mage level after 1st Hit Points at 1st level: 8 + Constitution modifier so any gender works.Īs a Blood Mage, you gain the following class features. Gender: No gender is stronger with the blood arts. Starting Age: Blood Mages start at a very young age. 'Using my friends as Magic power 101' Requirements Not including your many paths for the way you use your blood magic. Able to cast spells through your own means of power, no gods included.

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The ability to cast from their own life force also makes them slightly desperate in their aggressive fighting style.Īs a Blood Mage, you are both an object of your own and others' demise. The Blood Mage is one of the fiercest casters in the known world. Powerful arts, stunning prowess, and deadly abilities.